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Wolf-Boy Entertainment Group

Role

Owner/Creative Director

Wolf-Boy started because I got tired of waiting for permission. I wanted to make games that were smart, weird, and accessible, without the gatekeeping or $80 price tags. So I built a publishing label from scratch, handling everything from game design and art direction to logistics, marketing, and fulfillment.

The first release, Solus: Lost, sold out its initial run. I wrote the story, developed the mechanics, directed the visual language, and managed production from concept to shelf. Following its success, I released an expansion titled Solus: Lost Vanguards which builds on the original game with new characters, art, and gameplay depth.

The next game, Pizza Faction, leans into chaotic, low-stakes sabotage with a bold visual style. I collaborated closely on development, shaping the mechanics, pacing, and overall player experience to make sure it stayed tight, punchy, and endlessly re-playable. Every title under the Wolf-Boy banner is designed to punch above its weight. These games are easy to learn, fun to table, and wrapped in art that stands out from the crowd.

Beyond games, Wolf-Boy also supports other creators. We actively seek out indie, artisanal, and DIY comic artists whose work deserves to be seen. We help sell and promote their zines and graphic novellas through our platform and storefront. It’s about lifting up voices that exist outside the mainstream.

Running Wolf-Boy means wearing every hat: creative director, box designer, copywriter, customer support, and warehouse floor worker. I treat each project like it’s personal, because it is. This isn’t corporate IP. It’s late nights, tight budgets, and real love for the craft.

This is what publishing looks like when you stop waiting for approval. Print it. Pack it. Ship it.

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