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Solus Lost

Date

September 2023

Role

Art Director, Designer

Project type

Tabletop Game

Solus: Lost was the first title released under my publishing label, Wolf-Boy Entertainment Group. I designed the core mechanics, wrote the narrative, and oversaw art direction and production from start to finish.

Because the game leans into themes of isolation, survival, and cosmic dread, I made a deliberate choice to step back from illustrating it myself. Instead, I collaborated with two freelance illustrators whose styles could better capture the game's serious tone and eerie atmosphere. The result is a unified visual world that balances clarity with emotional impact.

I handled layout, iconography, typography, and packaging design, working within strict manufacturing constraints to keep the product accessible and affordable. After releasing in September 2023, the first print run sold out. We’re now taking orders for a second edition, scheduled to ship in August 2025 with minor refinements and upgraded components.

Solus: Lost represents my approach to design as both a craft and a system. Thinking through how story, art, mechanics, and production all fit together to serve the player's experience.

Since its release, I have produced a Vanguard booster pack with additional cards for the game, and the first run has sold over 10000 copies prompting me to produce a second edition of the game.

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